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Tag: first-person shooter

Forever waiting for the Duke!

And the Duke is what we got!

OK so this review is way over due and I guess in keeping with the game itself. The production schedule was somewhat akin to that of the great pyramids and, as such, it kind of shows in the game itself. By now a lot of reviews have been out so you have all seen the slightly diverse pool of opinions on the game. I got it on release day and started playing instantly but it has been put down a few times for other game’s sake which I have also to review. Kind of like Gearbox, really, developing the game itself. I doubt anyone has been waiting with baited breath for me, though, so hey.

One thing noticed pretty early, is that Duke Nukem Forever does not take the plot very serious, giving you the usual farce of silly situations to face. If you can take this as it is then all is good, but if you want gritty reality and maturity in your shooters then this is not the game for you. In a way it is to FPS games what Monkey Island is to the point and click adventure. To put it bluntly, a little goofy…



Home is where the Homefront is.

I viewed Homefront from THQ at a slight distance as a curious observer for some time in the build up and post release, not entirely sure what was putting me off about it. I saw podcasts on G4TV about it, online trailers on Steam when it was released and read a couple of articles about it and all I was presented with was another first person shooter and another fantastical story about America being invaded. Maybe I was getting bored with this story after playing Modern Warfare 2 and World in Conflict, so maybe this put me off somewhat but I figured I should give it a fair shake when I saw it on the specials shelf in the store.

I loaded it up, now finding I was looking forward to getting my teeth into it, despite my apprehensions about the storyline.



BioShock, Better Late than Never

Now then, back to some solid reviewing and I will kick off the new year with BioShock, by 2K Games, followed by Mass Effect 2 in another blog, maybe a poker game blog if I have a sweet game in Poker Night at the Inventory, a review of the XBox Kinect and Fallout New Vegas all in the winds as I find time for them.

Here goes with number one, BioShock.

I have quietly considered this game for a while now and took the plunge in the Steam holiday madness sale getting it for about £3 or something like that. Looking at the past trailers and such the style latched on to me fairly quickly but I never got round to getting the game. It has this film noir thing going on mixed with some classic horror in an art deco steam punk setting underwater…. if that cocktail did not blow a fuse in your brain then keep reading.

As always I start with a quick run down of the setting before moving on to the actual gaming. You start as some unnamed and unknown quantity on an aircraft that quickly runs into some mechanical issues and finds the water below to be suddenly appealing. After the love affair runs its course and the plane is smashed to bits you seem to be the only one alive in the water with burning jet fuel and flight cushions floating in the bobbing seas. As you look around you see, unnerving close to the crash, a kind of light house in the middle of the ocean like a beacon with stairs leading up from a dock. Seeking shelter and maybe some help you climb the stairs and go inside to be greeted by a dilapidated lobby that looks like a welcome suite, and an elevator at the far end. Well, sitting around will not get you help so naturally you pull the lever and it turns into a submarine that goes back under water and heads off on some auto pilot as a slide show plays telling you of some scientist called Dr Ryan who has a dream for a utopian community where people can be whatever they want. This is Rapture.



Halo 3: ODST, reflections before completion

OK my last blog went on a little too long so I guess I learned that unless I am being quick and snapshot like a single blog should be reserved for a single game.

Also, I stated in the last blog that Halo ODST was Halo’s ‘last outing’. And I now realise this could read wrong and fanboys will be waving their home made timeline spreadsheets in my face showing the sequence of events in complete chronological detail as well as the release dates for all games in the Halo series.

Yes, I know that the latest game is Halo Reach and there are no plans to make any more Halo games. By ‘last’ outing I do not mean the last one they will make. I mean the one before the current one. Like saying ‘last night’ where there will be another night ahead of us (we all hope). So hope that clarifies things. And no, I do not own Reach yet. Actually I only just got my hands on ODST, finally. And so this is my post about my thoughts on ODST and Halo in general.