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Tag: third-person shooter

Crossing the Line, Spec Ops Style

While working through my backlog of games I am also playing some recent titles as well. I figure it is best to stagger these in the hopes of keeping the blog relevant to current gaming instead of being totally retro.* I played the demo of Spec Ops: The Line some time back, soon after release, and was impressed with the feel of it. In my opinion, this merited a closer look, so here it is.

* Note, not all went as planned here and… yeah this game is now last year’s news and I am way behind again… but you can see my intentions were pure so I will keep this ill-fated line in none the less…



Relaunch Inauguration with Just Cause 2

So here I am, finally able to write for my blog again and having also fixed the issues with transfer to my new Gmail address. Of course, for now the blog looks near the same as before and nothing much will have changed but… hey, we’re back! And we are back with just cause, too. Or should I say Just Cause 2… yeah ok I won’t pull too many of those jokes, I promise. They have been done to death already so let me just get into the meat of things. I have a huge backlog so this calls for some speed blogging.

So, Just Cause 2… let me just say first of all that this is a game I had resolved not to play initially. Pre-release I saw trailers and gameplay review podcasts about Just Cause 2 showing some of the gameplay features and, while clearly looking awesome on many levels I found some of the gameplay mechanics to be a little off. Namely the infinite parachute and grapple hook combo. Maybe I was too hard on the game and pre-judging it without giving it a chance? I often thought this but was content to let the game slide by anyway. Then Steam comes along with their awesome summer sale deals and put up the usual publisher packs, set fire to my credit card and dumped a load of games into my library before running off into the night. This is a process I like to call the Game Glomp, and no one does it better than Steam.



Gearing up for War!

So, around the time I was half way through Space Marine and drafting my blog, a few days after release in fact, I ran back to the shops to collect my pre-order of Gears of War 3. The third (well, duh) in the series by Epic Games, Gears of War 3 has been a pleasure for me to play over the evolution of the series.

Anyone that knows me knows that I like a game with a story, and one that is told well regardless of how preposterous it might be in substance. This should be evident from my review of Mass Effect 2, where I praise the writing and story telling of the game in general. Gears of War as a series has story depth in spades, digging.. a very deep hole…. you get the idea.



Front Mission Evolved

Yes, something as new as new gets. As recent as your last breath. As…. current as a box of currants…..

Anyway, I picked up a copy of Front Mission Evolved this weekend, developed by Square Enix. What is it? Why did I get it? I would not be surprised if many people had not heard of the Front Mission games, as they have not been rapid with their releases over the years, but their origins can be traced back to the likes of the SNES console, but mainly in Japan and the US. The only Front Mission games I have seen in the UK have been Front Mission 3 and also a reboot of that game for the Nintendo DS, simply called Front Mission.

Essentially, if you like giant mechs with huge machine guns spitting bullets the size of a fat person from a gun the size of a truck then this is for you.